Post by Gist on Apr 25, 2009 15:26:35 GMT -5
Who says that the angle from which that idea is presented which affects the mind, as well as what the mind loves in that woman's eye, is not precisely the same thing that attracts the mind to its dream and reunites it with data lost through its own error? And if things were otherwise, of what might the mind not be capable? I should like to present it with the key to that passage.
-Andre Breton
-Andre Breton
Praedormitium is a liminal place, a shifting twilight city that exists in the niche between waking life and dreams; between here and there; between then and now. No one can say exactly where it is, why it's there, or how it came to be -- but the enigma of its existence has never detracted from its power, which is vast, if indefinable.
It is a thief, stealing its populace from everyplace that it is not: the present, the past, the future, alternate universes, personal fictions, the cobwebby corners of unkempt subconsciouses. The city teems with the beautiful and horrific. Some accept the infinite possibilities offered by their new home; some remain chained to the millstones of their previous realities. The worn-out salaryman converses with a centaur on a street corner. An AI program grows a soul and learns from a Bodhisattva to create works of art. A tree borrows a body and experiences the pleasures of flesh.
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Praedormitium is an open-ended, free-form game that welcomes interesting original characters of all kinds (so long as you, dear potential player, are at least eighteen years of age and comfortable with the finer points of the art of writing.)
Do you have an off-the-wall concept that you've been dying to try, but that has never seemed to fit anywhere? Do you have a character from a dead game that needs a new stomping ground? Do you like the idea of a place where the focus is more on the writing than the extraneous frills? Do you enjoy any combination of experimentation, angry art manifestos, deconstruction, dead languages, and words like "praedormitium?" Then you should probably click HERE post-haste.